using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SPGE.TextureEffects;

namespace SPGE
{
    public interface ICustomDrawable
    {
        bool IsVisible { get; set; }
        float Opacity { get; set; }

        void Initialize();
        void Load(ResourceGroupHandler gm);
        void Unload();
        void Draw(GameTime gameTime, SpriteBatch spriteBatch);
    }
}
